Blizzard isn't quite done Diablo 4 into an entirely different action RPG than it was when it launched. The current leveling process from 1 to 100 is going straight into the trash with its next update and will be replaced by an entirely new framework for how you progress your character.
"When we launched the game, we had a vision for it where we felt like it was really fun to play through once … and as we've played the game more and more and as we've gotten feedback [we realized] that hasn't been super fun," lead live game designer Colin Finer said on a recent detailing the upcoming changes.
Once you're sufficiently powerful enough to finish a specific tier of a challenging dungeon called The Pit, you'll unlock the first of four Torment difficulties. In Torment 1 and beyond, the game will be harder, but better—not different—loot will drop. Otherwise, it'll be largely the same experience as someone who is only playing on normal.
Progression will be driven by how far you want to push your character instead of how much of the game you want to play. That way, nobody is left out rummy master and the portions of the game that quickly become trivial, like almost everything out in its open world, will have value again.
Blizzard will run a week-long playtest for all of these changes starting next week. It will also include the new system that lets you borrow skills from other classes and will have plenty of new items to chase, like a helmet that rummy modern suspiciously boosts your damage against angels—an enemy type that doesn't exist in the game yet. Blizzard on it during the stream, so I guess we'll have to wait until October 8 to see if we'll be fighting more than demons when Vessel of Hatred launches.